Some amazingly humorous stuff right here. Read through every post because you have nothing better to do anyways.
So here’s the best stuff I found this week on the old world wide web. If you ever need to prototype an app, Invision is the way to go. I just used it to create some iPhone app mock up screens and it seems pretty critical for all Web/UI designers out there. If you are a n00b to the code game (like myself) check out Bento by Jon Chan. Bento is basically a collection of mostly free coding tutorial resources. From basic HTML5 and CSS3 to Ruby and CakePHP, Bento provides links to the right places to help you learn. Finally, to wrap this up I leave you with, one of my favorite rising Tumblr blogs, Liar Town USA. This blog is absolutely hilarious and fills me with momentous joy each time I view it. Be aware, some of the things on there are NSFW and I do not condone the views of Liar Town USA, no matter how accurate and just plain funny they are.
A few nights ago, Dan Khulken of DKNG studios spoke at LCAD. Dan and Nathan are two of my favorite designers/illustrators. Their portfolio of work is beyond impressive and the insight Dan shared was invaluable. If you are not familiar with their work, definitely check it out. I took some notes so I figured I’d share them here. Keep in mind these are sort of just random things that stuck out to me. I will do my best to organize them in a way that hopefully makes sense.
DKNG Speech Notes:
DKNG’s Style Choices
- What the client needs, not about my “artistic agenda”
- Portray the personality of the client
- Illustration, typography and design do not have to be separate disciplines
- The style has to match the project/client as well as the concept
DKNG’s Creative Process - Part 1
- Research, brainstorm, refine
- Draw from the music, history of client/personality, look at everything that has been done for that client
- Narrow down to 2 concepts out of however many you come up with
- All audiences should be able to relate to the design in some way
- Push the design to the limit (example: add some kind of narrative)
DKNG’s Creative Process - Part 2
- Project proposal includes sketches and mood board
- Come up with about three concepts to choose from
- Delegate work after client chooses concepts to finalize
- Get feedback from other designers before saying it’s finished
- Show previous work that applies to the job and include other people’s work in your mood board
DKNG as A Business
- Will it contribute to our portfolio?
- Is it a lucrative project?
- Does it build a valuable relationship?
- Does it make us happy?
Remember to do stuff that makes you happy, for your friends, for free.
- Don’t put all your eggs in one basket
- Market yourself for the projects you want
- Learn as you go
- Share your process
- Build a group of followers
- Find opportunities to share your work
If you need some inspiration for mobile UI design, check out pttrns. They have a whole archive of screenshots from various applications. Finding awesome (free) photos on the web feels impossible at times. If you suffer from this headache as well, you should take a look at Unsplash. It’s always good to see what else has been done, especially with iPhone app icons. IICONS brings you a scalable catalog of some of the best icon designs out there. Well that’s all for now, but stay tuned for more interesting internet discoveries next week.
I love reading how other designers got their start. Hearing about their ups, downs and everything that happened in between inspires me to pursue design as a career. I figured I would share my own experiences thus far and what my goals are. People always say it is good to write this stuff down anyway.
Growing up, I was the kid that could draw. Eventually I started getting interested in creating digital work. At the time, all I had was Microsoft Word and Paint, but that didn’t stop me. I started making pixel art in Paint and laid out fake ads for surf companies… also, in Paint. Later, in my teenage years, I learned how to use proper programs like Illustrator and Photoshop on my own. I worked at a skate shop my buddies older brother owned and he let me make t-shirt and skateboard graphics from time to time. This was sort of like an internship and it taught me a lot about production and working on a deadline.
After high school, I went to the default local community college cause I really didn’t care about school. I was pretty certain I wanted to be a designer of some sort, but I figured I was good enough and didn’t really need school. After two years, I moved to California in hopes to start a skateboard brand. Long story short, it didn’t work out.
Fast forward through two years at a dead end skate industry job, and I applied to a near by art school. I got accepted to the Laguna College of Art and Design and started the spring semester in February of 2012. Getting used to school again was difficult at first, but I was happy to be back in it. A few months before I started at LCAD I discovered Dribbble. This changed everything for me. I would stalk people, dissect their PSD files and try to recreate my favorite designers work. I eventually got an invite and have looked at it everyday since I first became a prospect. I cannot tell people enough how much Dribbble impacted me as a designer.
Now I am in my second semester at LCAD, with my focus being UI/UX design. Things are going good so far and I’m excited to see what the future has in store for me.